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- // G:\quake2\baseq2\models/monsters/berserk
-
- // This file generated by ModelGen - Do NOT Modify
-
- #define FRAME_walk01 0
- #define FRAME_walk02 1
- #define FRAME_walk03 2
- #define FRAME_walk04 3
- #define FRAME_walk05 4
- #define FRAME_walk06 5
- #define FRAME_walk07 6
- #define FRAME_walk08 7
- #define FRAME_walk09 8
- #define FRAME_walk10 9
- #define FRAME_walk11 10
- #define FRAME_walk12 11
- #define FRAME_run01 12
- #define FRAME_run02 13
- #define FRAME_run03 14
- #define FRAME_run04 15
- #define FRAME_run05 16
- #define FRAME_run06 17
- #define FRAME_run07 18
- #define FRAME_run08 19
- #define FRAME_run09 20
- #define FRAME_run10 21
- #define FRAME_run11 22
- #define FRAME_run12 23
- #define FRAME_shoot01 24
- #define FRAME_shoot02 25
- #define FRAME_shoot03 26
- #define FRAME_shoot04 27
- #define FRAME_shoot05 28
- #define FRAME_shoot06 29
- #define FRAME_shoot07 30
- #define FRAME_shoot08 31
- #define FRAME_shoot09 32
- #define FRAME_shoot10 33
- #define FRAME_shoot11 34
- #define FRAME_shoot12 35
- #define FRAME_shoot13 36
- #define FRAME_shoot14 37
- #define FRAME_shoot15 38
- #define FRAME_shoot16 39
- #define FRAME_shoot17 40
- #define FRAME_pain01 41
- #define FRAME_pain02 42
- #define FRAME_pain03 43
- #define FRAME_pain04 44
- #define FRAME_pain05 45
- #define FRAME_pain06 46
- #define FRAME_pain07 47
- #define FRAME_idle01 48
- #define FRAME_idle02 49
- #define FRAME_idle03 50
- #define FRAME_idle04 51
- #define FRAME_idle05 52
- #define FRAME_idle06 53
- #define FRAME_idle07 54
- #define FRAME_idle08 55
- #define FRAME_idle09 56
- #define FRAME_idle10 57
- #define FRAME_idle11 58
- #define FRAME_idle12 59
- #define FRAME_idle13 60
-
- #define MODEL_SCALE 1.000000
-