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C/C++ Source or Header  |  2001-03-20  |  2.1 KB  |  68 lines

  1. // G:\quake2\baseq2\models/monsters/berserk
  2.  
  3. // This file generated by ModelGen - Do NOT Modify
  4.  
  5. #define FRAME_walk01              0
  6. #define FRAME_walk02              1
  7. #define FRAME_walk03              2
  8. #define FRAME_walk04              3
  9. #define FRAME_walk05              4
  10. #define FRAME_walk06             5
  11. #define FRAME_walk07             6
  12. #define FRAME_walk08             7
  13. #define FRAME_walk09             8
  14. #define FRAME_walk10             9
  15. #define FRAME_walk11             10
  16. #define FRAME_walk12             11
  17. #define FRAME_run01              12
  18. #define FRAME_run02              13
  19. #define FRAME_run03              14
  20. #define FRAME_run04              15
  21. #define FRAME_run05              16
  22. #define FRAME_run06              17
  23. #define FRAME_run07              18
  24. #define FRAME_run08              19
  25. #define FRAME_run09               20
  26. #define FRAME_run10             21
  27. #define FRAME_run11              22
  28. #define FRAME_run12             23
  29. #define FRAME_shoot01             24
  30. #define FRAME_shoot02             25
  31. #define FRAME_shoot03             26
  32. #define FRAME_shoot04             27
  33. #define FRAME_shoot05             28
  34. #define FRAME_shoot06            29
  35. #define FRAME_shoot07             30
  36. #define FRAME_shoot08             31
  37. #define FRAME_shoot09             32
  38. #define FRAME_shoot10              33
  39. #define FRAME_shoot11             34
  40. #define FRAME_shoot12             35
  41. #define FRAME_shoot13              36
  42. #define FRAME_shoot14              37
  43. #define FRAME_shoot15              38
  44. #define FRAME_shoot16              39
  45. #define FRAME_shoot17            40
  46. #define FRAME_pain01            41
  47. #define FRAME_pain02            42
  48. #define FRAME_pain03            43
  49. #define FRAME_pain04            44
  50. #define FRAME_pain05            45
  51. #define FRAME_pain06            46
  52. #define FRAME_pain07            47
  53. #define FRAME_idle01             48
  54. #define FRAME_idle02             49
  55. #define FRAME_idle03             50
  56. #define FRAME_idle04             51
  57. #define FRAME_idle05             52
  58. #define FRAME_idle06            53
  59. #define FRAME_idle07             54
  60. #define FRAME_idle08             55
  61. #define FRAME_idle09             56
  62. #define FRAME_idle10              57
  63. #define FRAME_idle11             58
  64. #define FRAME_idle12             59
  65. #define FRAME_idle13              60
  66.  
  67. #define MODEL_SCALE        1.000000
  68.